On non-Windows, compiling QVM tools failed if dagcheck.md had CRLF line
endings and compiling QVMs failed if game source had CRLF line endings.
Also made Windows open the files as binary (no automatic CRLF to LF) so
it behaves the same as on non-Windows.
Using unix mode 0666 for creat was causing crashes when compiled with MSVC.
So use the marcos recommended by MSDN. MinGW also has the marcos, so apply
to Windows builds in general.
[The lcc source] overrides the libc memmove() with its own implementation,
but that implementation fails to follow the specification. In particular,
it returns NULL rather than memmove()'s first parameter.
GCC now optimizes based on this aspect of the specification, so things go
wrong at runtime.
[Text & patch from http://gcc.gnu.org/bugzilla/show_bug.cgi?id=56881#c8]
* Removed lcc PATH hack and replaced with something slightly less hacky
* Removed all platform specific hostfiles from lcc and replaced with bytecode.c
(from ankon)
* Turned lcc option "-S" on permanently
* Improved q3cpp so that it recursively adds include dirs to its list