This was the last remaining GNU assembler code that was in its own
independent source file, as opposed to being embedded in C code with
GNU `__asm__ volatile` or MSVC `__asm` (which tends to be much easier
to deal with in a modern build system).
When the Quake 3 engine was originally written, this might have been
an "expensive" function when written in portable C, but after 25 years
of CPU development it's less likely to matter (and modern compilers
might produce faster results from the C code anyway).
Resolves: https://github.com/ioquake/ioq3/issues/778
Signed-off-by: Simon McVittie <smcv@debian.org>
Before commit a7d33b1c "(bug #3639) BoxOnPlaneSide rewrite" there
was more code here, but since then the only thing left is the
Invert24To16 function, to which I couldn't find any references since
the beginning of ioquake3's git history.
Resolves: https://github.com/ioquake/ioq3/issues/774
Signed-off-by: Simon McVittie <smcv@debian.org>
I'm aware this probably breaks the MSVC build, but
a) I think it's probably broken already
b) I have good reasons that will hopefully make this a non-issue anyway
Also make viewing client.html directly use client-config.json in the
same directory so it's possible to "live edit" both the files without
having to run make.
List files for multiple games in a single client-config.json file so
that com_basegame argument can pick different game data.
Use ioquake3.html?com_basegame=demoq3 (or tademo) to run the Quake 3 or
Team Arena demo. They require new QVMs from baseq3/missionpack to run.
Modify the client HTML file when copying it to the build directory to
apply current CLIENTBIN and BASEGAME. It always loads engine/data from
the current directory (no need to try to locate the build directory).
- Remove emscripten build steps from Makefile (see readme)
- USE_CURL=0 has no effect
- HAVE_VM_COMPILED=false has no effect
- WebGL 1 and 2 are supported by the OpenGL2 renderer
- FULL_ES2 (client-side arrays) isn't needed
- Rename EMSCRIPTENOBJ to GENERATEDTARGETS and separate it from
TARGETS so it's more readable.
This enables several things:
* Optionally load pk3 files from a web server at runtime instead of bundling them with Emscripten at build time
* Set command line arguments via URL param
* It's not ugly
emscripten 3.1.27 reduced the stack size from 5MB to 64KB. This caused
run-time errors: Uncaught RuntimeError: index out of bounds
Co-authored-by: James Darpinian <jdarpinian@gmail.com>