OpenGL2: Fix r_clear when using HDR/FB-MSAA
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@ -1197,6 +1197,13 @@ const void *RB_DrawBuffer( const void *data ) {
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if ( r_clear->integer ) {
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qglClearColor( 1, 0, 0.5, 1 );
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qglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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if (glRefConfig.framebufferObject && tr.renderFbo) {
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FBO_Bind(tr.renderFbo);
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qglClearColor( 1, 0, 0.5, 1 );
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qglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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}
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}
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return (const void *)(cmd + 1);
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