From e77153766a2beff3b4fd4b115e52e0a617abb9c0 Mon Sep 17 00:00:00 2001 From: Zack Middleton Date: Fri, 30 Jun 2017 13:59:07 -0500 Subject: [PATCH] OpenGL2: Draw sun shadows for first person IQM player models This makes IQM have the same behavior as MD3 and MDR. --- code/renderergl2/tr_model_iqm.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/code/renderergl2/tr_model_iqm.c b/code/renderergl2/tr_model_iqm.c index ce6d3610..67d3491c 100644 --- a/code/renderergl2/tr_model_iqm.c +++ b/code/renderergl2/tr_model_iqm.c @@ -849,7 +849,8 @@ void R_AddIQMSurfaces( trRefEntity_t *ent ) { surface = data->surfaces; // don't add third_person objects if not in a portal - personalModel = (ent->e.renderfx & RF_THIRD_PERSON) && !tr.viewParms.isPortal; + personalModel = (ent->e.renderfx & RF_THIRD_PERSON) && !(tr.viewParms.isPortal + || (tr.viewParms.flags & (VPF_SHADOWMAP | VPF_DEPTHSHADOW))); if ( ent->e.renderfx & RF_WRAP_FRAMES ) { ent->e.frame %= data->num_frames;