add support for loading PVR images
this is from Q3A for Dreamcast
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@ -6,6 +6,7 @@ set(RENDERER_COMMON_SOURCES
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${SOURCE_DIR}/renderercommon/tr_image_jpg.c
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${SOURCE_DIR}/renderercommon/tr_image_jpg.c
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${SOURCE_DIR}/renderercommon/tr_image_pcx.c
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${SOURCE_DIR}/renderercommon/tr_image_pcx.c
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${SOURCE_DIR}/renderercommon/tr_image_png.c
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${SOURCE_DIR}/renderercommon/tr_image_png.c
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${SOURCE_DIR}/renderercommon/tr_image_pvr.c
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${SOURCE_DIR}/renderercommon/tr_image_tga.c
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${SOURCE_DIR}/renderercommon/tr_image_tga.c
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${SOURCE_DIR}/renderercommon/tr_noise.c
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${SOURCE_DIR}/renderercommon/tr_noise.c
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${SOURCE_DIR}/renderercommon/puff.c
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${SOURCE_DIR}/renderercommon/puff.c
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@ -146,6 +146,7 @@ void R_LoadBMP( const char *name, byte **pic, int *width, int *height );
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void R_LoadJPG( const char *name, byte **pic, int *width, int *height );
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void R_LoadJPG( const char *name, byte **pic, int *width, int *height );
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void R_LoadPCX( const char *name, byte **pic, int *width, int *height );
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void R_LoadPCX( const char *name, byte **pic, int *width, int *height );
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void R_LoadPNG( const char *name, byte **pic, int *width, int *height );
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void R_LoadPNG( const char *name, byte **pic, int *width, int *height );
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void R_LoadPVR( const char *name, byte **pic, int *width, int *height );
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void R_LoadTGA( const char *name, byte **pic, int *width, int *height );
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void R_LoadTGA( const char *name, byte **pic, int *width, int *height );
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/*
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/*
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164
code/renderercommon/tr_image_pvr.c
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164
code/renderercommon/tr_image_pvr.c
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@ -0,0 +1,164 @@
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "tr_common.h"
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typedef struct pvr {
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unsigned char magic[4];
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unsigned int len_file;
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unsigned int type;
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unsigned short width;
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unsigned short height;
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unsigned short codebook[1024];
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unsigned char indices[1];
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} pvr_t;
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static int log2approx(int x)
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{
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switch (x)
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{
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case 8: return 3;
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case 16: return 4;
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case 32: return 5;
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case 64: return 6;
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case 128: return 7;
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case 256: return 8;
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case 512: return 9;
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case 1024: return 10;
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default: return -1;
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}
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}
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static int from_xy(int x, int y, int w, int h)
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{
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int wmax, hmax;
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int i, idx = 0;
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wmax = log2approx(w);
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hmax = log2approx(h);
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if (wmax < 0 || hmax < 0)
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return -1;
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for (i = 0; i < 10; i++)
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{
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if (i < wmax && i < hmax)
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{
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idx |= ((y >> i) & 1) << (i * 2 + 0);
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idx |= ((x >> i) & 1) << (i * 2 + 1);
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}
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else if (i < wmax)
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{
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idx |= ((x >> i) & 1) << (i + hmax);
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}
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else if (i < hmax)
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{
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idx |= ((y >> i) & 1) << (i + wmax);
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}
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else
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{
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break;
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}
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}
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return idx;
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}
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static unsigned int rgb565_to_rgba24(unsigned short color)
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{
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unsigned char r, g, b, a;
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r = ((color >> 11) & 31) << 3;
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g = ((color >> 5) & 63) << 2;
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b = ((color >> 0) & 31) << 3;
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a = 255;
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return (a << 24) | (b << 16) | (g << 8) | r;
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}
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void R_LoadPVR(const char *name, byte **pic, int *width, int *height)
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{
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unsigned int length;
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void *buffer;
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pvr_t *pvr;
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unsigned int *rgba;
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int x, y;
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*pic = NULL;
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if (width)
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*width = 0;
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if (height)
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*height = 0;
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// load the file
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length = ri.FS_ReadFile((char *)name, &buffer);
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if (!buffer || length < 0)
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return;
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// check magic identifier
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pvr = (pvr_t *)buffer;
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if (memcmp(pvr->magic, "PVRT", sizeof(pvr->magic)) != 0)
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ri.Error(ERR_DROP, "LoadPVR: magic identifier does not match expected (%s)", name);
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// fix up header
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pvr->len_file = LittleLong(pvr->len_file);
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pvr->type = LittleLong(pvr->type);
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pvr->width = LittleShort(pvr->width);
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pvr->height = LittleShort(pvr->height);
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// allocate rgba buffer
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rgba = (unsigned int *)ri.Malloc(pvr->width * pvr->height * 4);
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// decompress image
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for (y = 0; y < pvr->height / 2; y++)
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{
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for (x = 0; x < pvr->width / 2; x++)
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{
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unsigned short *colors;
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int a, b, c, d;
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int idx = from_xy(x, y, pvr->width, pvr->height);
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if (idx < 0)
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ri.Error(ERR_DROP, "LoadPVR: invalid data passed to decompressor (%s)", name);
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colors = &pvr->codebook[pvr->indices[idx] * 4];
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a = ((y * 2) + 0) * pvr->width + ((x * 2) + 0);
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b = ((y * 2) + 1) * pvr->width + ((x * 2) + 0);
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c = ((y * 2) + 0) * pvr->width + ((x * 2) + 1);
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d = ((y * 2) + 1) * pvr->width + ((x * 2) + 1);
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rgba[a] = rgb565_to_rgba24(colors[0]);
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rgba[b] = rgb565_to_rgba24(colors[1]);
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rgba[c] = rgb565_to_rgba24(colors[2]);
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rgba[d] = rgb565_to_rgba24(colors[3]);
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}
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}
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// clean up
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ri.FS_FreeFile(buffer);
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// return stuff
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*pic = (byte *)rgba;
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if (width)
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*width = pvr->width;
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if (height)
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*height = pvr->height;
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}
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@ -926,7 +926,8 @@ static imageExtToLoaderMap_t imageLoaders[ ] =
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{ "jpeg", R_LoadJPG },
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{ "jpeg", R_LoadJPG },
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{ "png", R_LoadPNG },
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{ "png", R_LoadPNG },
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{ "pcx", R_LoadPCX },
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{ "pcx", R_LoadPCX },
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{ "bmp", R_LoadBMP }
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{ "bmp", R_LoadBMP },
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{ "pvr", R_LoadPVR }
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};
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};
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static int numImageLoaders = ARRAY_LEN( imageLoaders );
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static int numImageLoaders = ARRAY_LEN( imageLoaders );
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@ -2392,7 +2392,8 @@ static imageExtToLoaderMap_t imageLoaders[ ] =
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{ "jpg", R_LoadJPG },
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{ "jpg", R_LoadJPG },
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{ "jpeg", R_LoadJPG },
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{ "jpeg", R_LoadJPG },
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{ "pcx", R_LoadPCX },
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{ "pcx", R_LoadPCX },
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{ "bmp", R_LoadBMP }
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{ "bmp", R_LoadBMP },
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{ "pvr", R_LoadPVR }
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};
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};
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static int numImageLoaders = ARRAY_LEN( imageLoaders );
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static int numImageLoaders = ARRAY_LEN( imageLoaders );
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