From 93066d2e05eb4277510c9f833b44e0604a24bbec Mon Sep 17 00:00:00 2001 From: SmileTheory Date: Fri, 25 Nov 2016 01:30:21 -0800 Subject: [PATCH] OpenGL2: Don't draw viewmodels in portal views. Thanks Cyrax for pointing out, should fix https://bugzilla.icculus.org/show_bug.cgi?id=6363. --- code/renderergl2/tr_main.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/renderergl2/tr_main.c b/code/renderergl2/tr_main.c index 014457af..cc33c719 100644 --- a/code/renderergl2/tr_main.c +++ b/code/renderergl2/tr_main.c @@ -1333,8 +1333,8 @@ qboolean R_MirrorViewBySurface (drawSurf_t *drawSurf, int entityNum) { return qfalse; // bad portal, no portalentity } - if (newParms.isMirror) - newParms.flags |= VPF_NOVIEWMODEL; + // Never draw viewmodels in portal or mirror views. + newParms.flags |= VPF_NOVIEWMODEL; R_MirrorPoint (oldParms.or.origin, &surface, &camera, newParms.or.origin );