From 7ac92951f2da597611ab4525023979df2f92047a Mon Sep 17 00:00:00 2001 From: Jack Slater <903791+NuclearMonster@users.noreply.github.com> Date: Wed, 5 Nov 2025 23:16:56 -1000 Subject: [PATCH] Revert "Bug 5066 - Plasmagun and BFG don't play the explosion when they hit players, patch by Ensiform" (#824) --- code/cgame/cg_weapons.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/code/cgame/cg_weapons.c b/code/cgame/cg_weapons.c index 3906b4a0..e4cead4b 100644 --- a/code/cgame/cg_weapons.c +++ b/code/cgame/cg_weapons.c @@ -1950,8 +1950,6 @@ void CG_MissileHitPlayer( int weapon, vec3_t origin, vec3_t dir, int entityNum ) switch ( weapon ) { case WP_GRENADE_LAUNCHER: case WP_ROCKET_LAUNCHER: - case WP_PLASMAGUN: - case WP_BFG: #ifdef MISSIONPACK case WP_NAILGUN: case WP_CHAINGUN: