Use correct abs function in FBO_FastBlit

This commit is contained in:
Tim Angus 2025-07-14 16:50:51 +01:00
parent 124000104e
commit 75fb0ddccc

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@ -661,13 +661,13 @@ void FBO_FastBlit(FBO_t *src, ivec4_t srcBox, FBO_t *dst, ivec4_t dstBox, int bu
if (scissorBox[2] < 0)
{
scissorBox[0] += scissorBox[2];
scissorBox[2] = fabsf(scissorBox[2]);
scissorBox[2] = abs(scissorBox[2]);
}
if (scissorBox[3] < 0)
{
scissorBox[1] += scissorBox[3];
scissorBox[3] = fabsf(scissorBox[3]);
scissorBox[3] = abs(scissorBox[3]);
}
qglScissor(scissorBox[0], scissorBox[1], scissorBox[2], scissorBox[3]);