Rename CHAR_WIDTH to CHARACTER_WIDTH
For some time glibc has defined a macro with the same name in limits.h. Avoid the warning by renaming our macro.
This commit is contained in:
parent
c9697a0104
commit
526edd37f9
|
|
@ -240,7 +240,7 @@ static void CG_DrawField (int x, int y, int width, int value) {
|
||||||
l = strlen(num);
|
l = strlen(num);
|
||||||
if (l > width)
|
if (l > width)
|
||||||
l = width;
|
l = width;
|
||||||
x += 2 + CHAR_WIDTH*(width - l);
|
x += 2 + CHARACTER_WIDTH*(width - l);
|
||||||
|
|
||||||
ptr = num;
|
ptr = num;
|
||||||
while (*ptr && l)
|
while (*ptr && l)
|
||||||
|
|
@ -250,8 +250,8 @@ static void CG_DrawField (int x, int y, int width, int value) {
|
||||||
else
|
else
|
||||||
frame = *ptr -'0';
|
frame = *ptr -'0';
|
||||||
|
|
||||||
CG_DrawPic( x,y, CHAR_WIDTH, CHAR_HEIGHT, cgs.media.numberShaders[frame] );
|
CG_DrawPic( x,y, CHARACTER_WIDTH, CHAR_HEIGHT, cgs.media.numberShaders[frame] );
|
||||||
x += CHAR_WIDTH;
|
x += CHARACTER_WIDTH;
|
||||||
ptr++;
|
ptr++;
|
||||||
l--;
|
l--;
|
||||||
}
|
}
|
||||||
|
|
@ -550,18 +550,18 @@ static void CG_DrawStatusBar( void ) {
|
||||||
origin[1] = 0;
|
origin[1] = 0;
|
||||||
origin[2] = 0;
|
origin[2] = 0;
|
||||||
angles[YAW] = 90 + 20 * sin( cg.time / 1000.0 );
|
angles[YAW] = 90 + 20 * sin( cg.time / 1000.0 );
|
||||||
CG_Draw3DModel( CHAR_WIDTH*3 + TEXT_ICON_SPACE, 432, ICON_SIZE, ICON_SIZE,
|
CG_Draw3DModel( CHARACTER_WIDTH*3 + TEXT_ICON_SPACE, 432, ICON_SIZE, ICON_SIZE,
|
||||||
cg_weapons[ cent->currentState.weapon ].ammoModel, 0, origin, angles );
|
cg_weapons[ cent->currentState.weapon ].ammoModel, 0, origin, angles );
|
||||||
}
|
}
|
||||||
|
|
||||||
CG_DrawStatusBarHead( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE );
|
CG_DrawStatusBarHead( 185 + CHARACTER_WIDTH*3 + TEXT_ICON_SPACE );
|
||||||
|
|
||||||
if( cg.predictedPlayerState.powerups[PW_REDFLAG] ) {
|
if( cg.predictedPlayerState.powerups[PW_REDFLAG] ) {
|
||||||
CG_DrawStatusBarFlag( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE + ICON_SIZE, TEAM_RED );
|
CG_DrawStatusBarFlag( 185 + CHARACTER_WIDTH*3 + TEXT_ICON_SPACE + ICON_SIZE, TEAM_RED );
|
||||||
} else if( cg.predictedPlayerState.powerups[PW_BLUEFLAG] ) {
|
} else if( cg.predictedPlayerState.powerups[PW_BLUEFLAG] ) {
|
||||||
CG_DrawStatusBarFlag( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE + ICON_SIZE, TEAM_BLUE );
|
CG_DrawStatusBarFlag( 185 + CHARACTER_WIDTH*3 + TEXT_ICON_SPACE + ICON_SIZE, TEAM_BLUE );
|
||||||
} else if( cg.predictedPlayerState.powerups[PW_NEUTRALFLAG] ) {
|
} else if( cg.predictedPlayerState.powerups[PW_NEUTRALFLAG] ) {
|
||||||
CG_DrawStatusBarFlag( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE + ICON_SIZE, TEAM_FREE );
|
CG_DrawStatusBarFlag( 185 + CHARACTER_WIDTH*3 + TEXT_ICON_SPACE + ICON_SIZE, TEAM_FREE );
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( ps->stats[ STAT_ARMOR ] ) {
|
if ( ps->stats[ STAT_ARMOR ] ) {
|
||||||
|
|
@ -569,7 +569,7 @@ static void CG_DrawStatusBar( void ) {
|
||||||
origin[1] = 0;
|
origin[1] = 0;
|
||||||
origin[2] = -10;
|
origin[2] = -10;
|
||||||
angles[YAW] = ( cg.time & 2047 ) * 360 / 2048.0;
|
angles[YAW] = ( cg.time & 2047 ) * 360 / 2048.0;
|
||||||
CG_Draw3DModel( 370 + CHAR_WIDTH*3 + TEXT_ICON_SPACE, 432, ICON_SIZE, ICON_SIZE,
|
CG_Draw3DModel( 370 + CHARACTER_WIDTH*3 + TEXT_ICON_SPACE, 432, ICON_SIZE, ICON_SIZE,
|
||||||
cgs.media.armorModel, 0, origin, angles );
|
cgs.media.armorModel, 0, origin, angles );
|
||||||
}
|
}
|
||||||
//
|
//
|
||||||
|
|
@ -600,7 +600,7 @@ static void CG_DrawStatusBar( void ) {
|
||||||
|
|
||||||
icon = cg_weapons[ cg.predictedPlayerState.weapon ].ammoIcon;
|
icon = cg_weapons[ cg.predictedPlayerState.weapon ].ammoIcon;
|
||||||
if ( icon ) {
|
if ( icon ) {
|
||||||
CG_DrawPic( CHAR_WIDTH*3 + TEXT_ICON_SPACE, 432, ICON_SIZE, ICON_SIZE, icon );
|
CG_DrawPic( CHARACTER_WIDTH*3 + TEXT_ICON_SPACE, 432, ICON_SIZE, ICON_SIZE, icon );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -637,7 +637,7 @@ static void CG_DrawStatusBar( void ) {
|
||||||
trap_R_SetColor( NULL );
|
trap_R_SetColor( NULL );
|
||||||
// if we didn't draw a 3D icon, draw a 2D icon for armor
|
// if we didn't draw a 3D icon, draw a 2D icon for armor
|
||||||
if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) {
|
if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) {
|
||||||
CG_DrawPic( 370 + CHAR_WIDTH*3 + TEXT_ICON_SPACE, 432, ICON_SIZE, ICON_SIZE, cgs.media.armorIcon );
|
CG_DrawPic( 370 + CHARACTER_WIDTH*3 + TEXT_ICON_SPACE, 432, ICON_SIZE, ICON_SIZE, cgs.media.armorIcon );
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
@ -1225,7 +1225,7 @@ static float CG_DrawPowerups( float y ) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// draw the icons and timers
|
// draw the icons and timers
|
||||||
x = 640 - ICON_SIZE - CHAR_WIDTH * 2;
|
x = 640 - ICON_SIZE - CHARACTER_WIDTH * 2;
|
||||||
for ( i = 0 ; i < active ; i++ ) {
|
for ( i = 0 ; i < active ; i++ ) {
|
||||||
item = BG_FindItemForPowerup( sorted[i] );
|
item = BG_FindItemForPowerup( sorted[i] );
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -63,7 +63,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||||
#define STAT_MINUS 10 // num frame for '-' stats digit
|
#define STAT_MINUS 10 // num frame for '-' stats digit
|
||||||
|
|
||||||
#define ICON_SIZE 48
|
#define ICON_SIZE 48
|
||||||
#define CHAR_WIDTH 32
|
#define CHARACTER_WIDTH 32
|
||||||
#define CHAR_HEIGHT 48
|
#define CHAR_HEIGHT 48
|
||||||
#define TEXT_ICON_SPACE 4
|
#define TEXT_ICON_SPACE 4
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user