Increase start server map limit in Team Arena ui to match q3_ui
Allow reading more scripts/*.arena files and allow up to 1024 maps instead of 128.
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@ -136,7 +136,7 @@ void UI_LoadArenas( void ) {
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int numdirs;
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int numdirs;
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vmCvar_t arenasFile;
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vmCvar_t arenasFile;
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char filename[128];
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char filename[128];
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char dirlist[1024];
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char dirlist[4096];
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char* dirptr;
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char* dirptr;
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int i;
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int i;
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int dirlen;
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int dirlen;
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@ -152,7 +152,7 @@ void UI_LoadArenas( void ) {
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}
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}
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// get all arenas from .arena files
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// get all arenas from .arena files
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numdirs = trap_FS_GetFileList("scripts", ".arena", dirlist, 1024 );
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numdirs = trap_FS_GetFileList("scripts", ".arena", dirlist, 4096 );
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dirptr = dirlist;
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dirptr = dirlist;
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for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
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for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
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dirlen = strlen(dirptr);
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dirlen = strlen(dirptr);
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@ -611,7 +611,7 @@ typedef struct {
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#define MAX_HEADNAME 32
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#define MAX_HEADNAME 32
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#define MAX_TEAMS 64
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#define MAX_TEAMS 64
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#define MAX_GAMETYPES 16
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#define MAX_GAMETYPES 16
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#define MAX_MAPS 128
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#define MAX_MAPS MAX_ARENAS
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#define MAX_SPMAPS 16
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#define MAX_SPMAPS 16
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#define PLAYERS_PER_TEAM 5
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#define PLAYERS_PER_TEAM 5
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#define MAX_PINGREQUESTS 32
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#define MAX_PINGREQUESTS 32
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