Don't need triple backticks for non-blocks
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README.md
40
README.md
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@ -85,42 +85,42 @@ that does not. Please read the **Creating standalone games** section for more in
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on the latter.
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For *nix,
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1. ```git clone git://github.com/ioquake/ioq3.git```
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2. ```cd ioq3```
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1. `git clone git://github.com/ioquake/ioq3.git`
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2. `cd ioq3`
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3. Install dependencies according to your operating system's instructions.
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for apt-based systems, ```sudo apt install cmake libsdl2-dev```
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4. ```cmake -S . -B build -DCMAKE_BUILD_TYPE=Release```
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```cmake --build build```
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5. The resulting files will be in the ```build``` directory.
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for apt-based systems, `sudo apt install cmake libsdl2-dev`
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4. `cmake -S . -B build -DCMAKE_BUILD_TYPE=Release`
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`cmake --build build`
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5. The resulting files will be in the `build` directory.
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For Windows,
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1. Install Visual Studio Community Edition from Microsoft.
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https://visualstudio.microsoft.com/vs/community/
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2. Install CMake https://cmake.org/cmake/download
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3. Clone our git repository either using the command-line or a GUI tool:
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```git clone git://github.com/ioquake/ioq3.git```
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`git clone git://github.com/ioquake/ioq3.git`
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4. Compile using Visual Studio by selecting our CMakeLists.txt and clicking Build.
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5. Or using the command-line:
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```cmake -S . -B build -G "Visual Studio 17 2022"```
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```cmake --build build --config Release```
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`cmake -S . -B build -G "Visual Studio 17 2022"`
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`cmake --build build --config Release`
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For macOS,
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1. Install XCode.
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2. CMake via homebrew https://brew.sh or your package manager of choice.
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3. ```git clone git://github.com/ioquake/ioq3.git```
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4. ```cd ioq3```
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5. ```cmake -S . -B build -DCMAKE_BUILD_TYPE=Release```
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6. ```cmake --build build```
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7. Copy the resulting ```ioquake3.app``` in ```/build/```
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to your ```/Applications/ioquake3``` folder.
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3. `git clone git://github.com/ioquake/ioq3.git`
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4. `cd ioq3`
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5. `cmake -S . -B build -DCMAKE_BUILD_TYPE=Release`
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6. `cmake --build build`
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7. Copy the resulting `ioquake3.app` in `/build/`
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to your `/Applications/ioquake3` folder.
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For Emscripten,
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1. Follow the installation instructions for the Emscripten SDK including
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setting up the environment with emsdk_env. https://emscripten.org/
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2. ```git clone git://github.com/ioquake/ioq3.git```
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3. ```cd ioq3```
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4. ```emcmake -S . -B build -DCMAKE_BUILD_TYPE=Release```
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5. ```cmake --build build```
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2. `git clone git://github.com/ioquake/ioq3.git`
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3. `cd ioq3`
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4. `emcmake -S . -B build -DCMAKE_BUILD_TYPE=Release`
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5. `cmake --build build`
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3. Copy or symlink your baseq3 pk3 files into the `build/Release/baseq3`
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directory so they can be loaded at run-time. Only game files listed in
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`client-config.json` will be loaded.
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@ -134,7 +134,7 @@ For Emscripten,
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Installation, for *nix
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1. Set the CMAKE_INSTALL_PREFIX to your prefered installation directory.
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By default it will be set to /opt/quake3/.
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2. ```cmake --install build```.
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2. `cmake --install build`.
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The following CMake variables may be set, using `-D` on the command line.
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