From 09a23e04177202d197348104e1991f0bd622045a Mon Sep 17 00:00:00 2001 From: Zack Middleton Date: Thu, 29 Jun 2017 21:34:39 -0500 Subject: [PATCH] OpenGL2: Fix checking r_shadowCascadeZFar pointer instead of value --- code/renderergl2/tr_scene.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/renderergl2/tr_scene.c b/code/renderergl2/tr_scene.c index 2d039e7c..e336978e 100644 --- a/code/renderergl2/tr_scene.c +++ b/code/renderergl2/tr_scene.c @@ -491,7 +491,7 @@ void RE_RenderScene( const refdef_t *fd ) { // playing with even more shadows if(glRefConfig.framebufferObject && r_sunlightMode->integer && !( fd->rdflags & RDF_NOWORLDMODEL ) && (r_forceSun->integer || tr.sunShadows)) { - if (r_shadowCascadeZFar != 0) + if (r_shadowCascadeZFar->integer != 0) { R_RenderSunShadowMaps(fd, 0); R_RenderSunShadowMaps(fd, 1);